MultiMenu Template Events

The Multi Menu Template contains the following events:

This event will supply the Category and the sub item selection, and be called once a category and an item is chosen

The most common way of using this event would be to bind from the blueprint that creates the widget to a custom event like so:

Note: Make sure the table you access here is the same one you set in your copy of the UMG_MultiMenuTemplate

Use the category parameter to locate the proper table and use the Sub Item for the actual data for gameplay.

Cancel

Will be called when the user wants to exit the menu and not make a selection