MultiMenu Template Events
The Multi Menu Template contains the following events:
SubmenuCommit
This event will supply the Category and the sub item selection, and be called once a category and an item is chosen
The most common way of using this event would be to bind from the blueprint that creates the widget to a custom event like so:
Note: Make sure the table you access here is the same one you set in your copy of the UMG_MultiMenuTemplate
Use the category parameter to locate the proper table and use the Sub Item
for the
actual data for gameplay.
Cancel
Will be called when the user wants to exit the menu and not make a selection